Last updated: Exalt Version 2.0.2.0 (Aug 2021) |
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The Shades of the Avatar are minions spawned by the Avatar of the Forgotten King.
HP: 5,000 (+10% [500 HP] per player in Realm)
DEF: 50 (75 effective)
EXP: 0
Counts towards Humanoid Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
130 |
5.5 |
27.5 |
Shots hit multiple targets |
||
75 | 5 |
30 |
Shots hit multiple targets Ignores defense of target |
Shades of the Avatar will not move, firing 4-way skulls along the cardinal and diagonal directions while periodically firing single aimed orbs that pierce armor. They are permanently Armored, resulting in (effectively) 75 DEF.
When a Shade dies, it will turn into a weaker Blobomb and chase players.
Spawned by:
Turns into:
Blobomb (Shade variant)
None.
Have everyone focus one Shade at a time due to their high HP and heavy DEF. Note they can be stunned, so if a knight is there, he can stun them to allow easier damage.
During MOTMG 2020, the sprite for Shades of the Avatar changed to fit the Reconstruction theme. However, unlike most reskinned event boss minions, the name didn’t change.
Before Exalt Version 2.0.2.0 (Aug 2021), Shades of the Avatar had the following sprite: