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The Haunted Cemetery can only be dropped by the Headless Horseman. The Headless Horseman will randomly spawn in the godlands, and he can actually be somewhat difficult to kill.
If you need help fighting him you can simply call out “HORSE” (or some variant) and people will typically come running to help you out
Now the Headless Horseman has two attack patterns:
Serious loot can be found here. Every boss are guaranteed to drop a speed potion for someone, and each boss has a chance to drop a corresponding stat potion (Round 1: Wisdom, Round 2: Vitality, Round 3: Dex, Round 4: Attack, Round 5: Defense). There is also the chance to find three of some valuable untiered items in the game - Resurrected Warrior’s Armor, Plague Poison and Soul’s Guidance, along with the less desirable Amulet of Dispersion. You can also find the Rogue’s ST Set - Skuld 2 The Reghostening, here. In addition, you’ll be able to find T5 abilities, high tier weapons, and high-tier armor dropped regularly. Between all these possible drops, this dungeon is one of the easiest places to find some quick loot and is notably easier than many other sources of equally high-tiered drops. Recommended classes: Warrior, because of its high dps you can easily get soulbound loot and kill monsters quickly. Knight: because of its high defense it could easily ignore almost all attacks. Wizard: high dps and the spell could do lots of damage at enemies at the same time. Good class for beginners at this dungeon. Range dosen’t matter in this dungeon so classes with high dps are recommended.
Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:
This boss is a huge and intimidating looking fellow who is just not up to snuff. He may be big, but his attack is a 360 blast that doesn’t have enough range to really hit anyone, it also isn’t very damaging. This boss is just a tanker for tanking sake, he has a lot of health, but is no real threat. There is one thing you should watch out for though, he will drop magic mushrooms, like bombs, across the battle field. These mushrooms will explode if you get to close, but the longer they are on the battle field, the bigger they will get and the more damage they will deal. These mushrooms will also stay alive after the boss is dead, which can make picking up you reward much harder, so be careful of them. Shoot the mushrooms to get rid of them.
After getting some damage, if the boss isn’t dead yet, it will go invulnerable and start spawning minions. It will be invulnerable as long as there are minions on the field, so try killing the first minions fast or you will have few chances.
Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:
This boss is a really cool and scary looking ghost bride. This boss will shoot in a short 360 pattern that most people don’t get hit by, but she will also throw butcher knives at players which deal a good amount of damage and inflicts the bleeding status effect. This combination can be enough to make a player need to run away in one hit. After you have done enough damage to her though, she will run into the statue to the left of you - Fate - and she will posses the statue and it will turn yellow. Fate will start chasing after you with its sword, and it has a pretty high amount of damage per hit. Any damage you do to the statue will not hurt the boss at all. Once you destroy the statue, she will reappear next to the other statue - Glory. Get some hits in again until she goes to posses the statue to her right. Glory will then turn red and start chasing you but it will shoot in a spin style of attack, meaning you will get hit much less often by it. Hurting this statue also does no damage to the boss, but once you destroy it, the ghost bride will reappear for the last time, where the statues started out, to be destroyed by you and your friends. Also if you have any friends who have low defense in here, I am really sure they will appreciate it if you kill the 2 Possessed Children which spawn at the beginning of the boss phase.
Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:
Grave Spider
Switches between waltzing in place shooting a slow, dense 3 bullet shotgun to quickly moving around shooting a fast, wider spread of 3 bullets. They also will often randomly gain armored. These guys sting if you do not have max defense. Focus on these guys last as they are the least of your worries for this round.
Risen Mummy
The Risen Mummy fires out a bullet that slows for 2 seconds and the lower its health, the mroe damage the bullet does. This is the most dangerous enemy in the round, as it has the potiential to kill unsuspecting players. The slow shot is also quite annoying when running away from him or combating other enemies. Definitely recommend to take these enemies out first.
Vengeful Vampire
Alternates between wandering in place and following the player but with a restricted turn rate. They also fire a spray of wavy shots that confuse for 1.8 seconds as well as does mild damage. The Vengeful Vampires make this whole round a bit more ignoring as their confuse shots often make contact with the player as they are trying to dodge the other enemies. Make sure to remember confuse controls.
The king of all pumpkins, not to be confused with The Pumpkin Master. The Pumkin King, like the Troll Matriarch, starts at the top and then moves to the center of the arena invulnurable. He then spawns four Jack-o’-lanturns that have to be destroyed before he becomes vurnable. Be wary, as the Jack-o’-lanturns will daze you and the Pumpkin King will chase you and fire boomeranging quiet shots as well as wavy shots. Also, the Jack-o’-lanturns will fire a volly of their daze bullets then explode after enough damage is done. After that, the Pumkin King will become vurnable and start to chase faster and fire faster. The Pumkin King will also start spawning more Jack-o’-lanturns, but will stay invulnerable until his death. I recomend to keep distance from the Pumpking and do not be afraid to go off to regen if needed; just remember that the longer you take, the more Jack-o’-lanturns he will spawn (only in the second phase).
Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. Like previous rounds, this round consists of 4 waves of angry minions. Here are the minions you will be facing:
This boss is basically the grave keeper. He is a big guy with a lantern - doesn’t sound all that intimidating, but his lantern spawns little spirits (Forgotten Souls) which you can hurt as they will suicide bomb you before you can kill them. He follows a grid around the tombstones leaving armor breaking shots behind him. He also somtimes fires an angry ghost shot that petrifies the player; avoid this as you can get petrified, armor broken if he walks over you, and a Forgotten Soul could then explode on you. Once his health gets low, he will change phases and start to erratically wander around and alternate from shooting a pair of quiet shots and a single petrify shot. With enough speed, you can stay infront of him and really only have to worry about the petrify shots and the Forgotten Souls during his first phase. In his second phase, just watch out for the petrify shots and make sure not to tank too many spirits.
Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:
Ah, finally the end, the end is a fight with the arena announcer herself. Once you have finished all the waves Skuld will announce:
“Congratulations. For making it through my arena, your reward shall be….”,
“A swift death!”.
As soon as she is done talking she will begin flashing and she will be vulnerable for half a second, but then be invincible for 3 seconds, so don’t use your abilities until after those 3 seconds. We want any abilities you have to hurt her because you do not have very much time before she can kill anyone. Now it is very important of where you are standing when you begin to fight her. If your screen rotation is on 90 degrees, you will need to stand at a 45 degree direction away from him. If your screen rotation is a 45 degree increment just stand directly below her. This is because all of her heavy (250 per hit) shots are only in 90 degree increments, if you aren’t standing there you can be hurt. These heavy shots deal 250 damage, paralyze you, pierce through multiple players, AND are boomerangs, so if you get hit by it once you will get hit again. Now you have absolutely no choice but to end this battle as quickly as you can, use all of your abilities when she is vulnerable, and use all mp potions you have left. Just stand still out of her big shots’ path, very close to her, and spam all your abilities that you can. She will only be vulnerable when she is standing in the middle of the battle field, and she will only stand in the middle of the battle field if you are standing there. Also while you are fighting her, 1 zombie spawns from every grave on the map, every 3 seconds. You could easily shrug of all normal attacks if you are level 20 but if dodging is really important like for low defense and low level players. Just dodge the shots by retreating into the grave. The big shots are the only ones that are really a threat but they only come to left, top, right, left, so always stay at somewhere like southwest to dodge it. If there are other players, hide behind them.
After enough damage is done to her, she will stop shooting, turn invulnerable and start to dance. The Flaming Skulls will also stop shooting and orbit around her. Eventually, they will all combine into one big Flaming Skull. This is where the fight can get quite difficult. Skuld the Flaming Skull will now follow the closest player and fire confuse shots and green waves to her side and fire a spread of cross bullets aimed at the player she is following. She will then stop every once in a while and circle in place firing a barage of paralyze bullets. As her health gets lower, she will stary to attack faster as well as start shooting the giant cross shots. Try dragging her around the perimeter of the cemetery. Most of her shots will get ate by the walls/graves. 100% reccomend to not hug her as one paralyze shot and a Flaming Skull sitting on you will result either in a funny nexus or death.