Last updated: Exalt Version 1.6.1.1 (June 2021) |
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The Ghost of Skuld is the final boss of the Haunted Cemetery. She appears throughout the dungeon to announce incoming waves of enemies and will spawn on the final wave of the final room as an enemy.
If Skuld can be damaged prematurely during her boss dialogue, she will then say some special dialogue, and after she dies, the Pumpkin Master will spawn shortly after and before any Active Events; the Pumpkin Master must be defeated before any Active Events can take place in the dungeon.
The Realm Eye says: |
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Skuld is the master of the afterlife, ultimately deciding what is done with each passed soul. Many are sent to Septavius or Malphas for use as undead minions or demons respectively. However, the spirits of those who lead especially noteworthy lives of good or evil are taken by the Void Entity, facing a much more uncertain fate. |
Base HP: 39,750 ( Boss Adaptive HP Scaling)
DEF: 35
EXP: 20,000
Location: Haunted Cemetery
Immune to Stasis
Immune to Stun
Immune to Paralyze
Counts towards God Kills
Counts towards Undead Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
95 |
6.5 |
6.5 |
Shots hit multiple targets |
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25 |
Paralyzed for 2.2s |
8.5 |
17 |
Shots hit multiple targets |
|
250 |
Paralyzed for 1s |
4 |
20 |
Shots hit multiple targets Shots boomerang Shots pass through obstacles |
|
80 |
Paralyzed for 0.5s |
7.5 |
9 |
Shots pass through obstacles |
|
140 |
3 |
4.5 |
Wavy shots Shots pass through obstacles |
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140 |
4 |
6 |
Wavy shots Shots pass through obstacles |
||
140 |
Confused for 2.6s |
8 |
10.4 |
Wavy shots Shots pass through obstacles |
|
250 |
Paralyzed for 1s |
5 |
30 |
Shots hit multiple targets Shots pass through obstacles Shots are parametric Magnitude: 4 |
|
25 |
Paralyzed for 1.6s |
8.5 |
17 |
Shots hit multiple targets |
Taunt: “Congratulations on your victory, warrior. Your reward shall be…”
“A SWIFT DEATH!!!”
Upon starting the battle, Skuld immediately fires a nigh-undodgeable wave of Paralyzing bullets. She will then start firing massive Paralyzing X bullets along the cardinal directions, along with aimed spreads of cross bullets. After a period of time has passed, she will start firing the large X’s along the ordinal directions as well.
After certain time/HP (needs confirmation) intervals, Skuld will temporarily go invulnerable and spawn in an invincible Flying Flame Skull, while firing a ring of cross bullets. (There appears to be a maximum to the number of Skulls she can have active, but this needs confirmation)
Occasionally, Skuld will go invincible and start teleporting around the arena. Every time she reappears, she will fire two rings of fast paralyzing crosses. After teleporting five times, she will return to the arena center and repeat her standard behavior.
Through the whole battle, Blue Zombies will spawn from the graves around her. A large number will spawn at the start of the fight, but afterwards they will only spawn if their graves are approached.
At low HP, Skuld will go invulnerable and become passive, wandering around the center of the arena as all active Flame Skulls stop attacking and start to closely orbit her. After a period of time has passed, she will absorb all the Flame Skulls and turn into a larger Flying Flame Skull for the last part of her fight.
Upon transforming, Skuld will start chasing players, firing green waves and confusing stars to her sides while firing aimed spreads of cross bullets. Every once in a while, she will stop chasing, circle in place, and fire a ring of Paralyzing bullets.
At critical health, Skuld will increase the frequency and number of all her attacks, in addition to adding aimed giant crosses to her arsenal.
Upon Skuld’s death, all Blue Zombies instantly self-terminate.
If during dialogue Skuld was able to be damaged prematurely the Pumpkin Master will then spawn, see the top of this page for more info.
Spawns:
Blue Zombie
Flying Flame Skull
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