Last updated: Exalt Version 2.0.4.0 (Sep 2021) |
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The Sandstone Titan is the boss of the Ancient Ruins.
The Realm Eye says: |
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The colossal terracotta golem residing within the desert’s ruins is the single greatest artifact of what used to take place within that shrine. It serves as a vessel for spirits to freely interact with our mortal world. In essence, a very unrefined version of the practices that took place within the Lost Halls. While its original purpose during the shrine’s proper history is unclear, it would seem the spirits do not desire the events from the ruin’s past to be repeated. |
HP: 10,500 (+20% [2,100 HP] per player in the dungeon)
DEF: 34
EXP: 5,000
Location: Ancient Ruins
Immune to Stasis
Immune to Paralyze
Counts toward Construct Kills
Counts toward God Kills
Quest Enemy
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
70 |
Bleeding for 2s |
7.0 |
7.0 |
Shots hit multiple targets |
|
75 |
Exposed for 2s |
7.0 |
8.4 |
||
115 |
6.0 |
9.0 |
Shots hit multiple targets |
||
85 |
Slowed for 2.5s |
7.5 |
12.0 |
Shots boomerang |
|
60 |
Bleeding for 1.5s |
6.0 |
7.0 |
Shots hit multiple targets |
|
65 |
Exposed for 1.5s |
6.0 |
8.4 |
||
105 |
5.0 |
9.0 |
Shots hit multiple targets |
||
65 |
Slowed for 2s |
6.5 |
12.0 |
Shots boomerang |
|
50 |
Bleeding for 1s |
5.0 |
7.0 |
Shots hit multiple targets |
|
55 |
Exposed for 1s |
5.0 |
8.4 |
||
95 |
4.0 |
9.0 |
Shots hit multiple targets |
||
55 |
Slowed for 1.5s |
5.5 |
12.0 |
Shots boomerang |
|
60 |
Silenced for 2s |
Radius: 3 |
|||
60 |
7.5 |
7.5 |
From Sand Bomb |
The Sandstone Titan is initially found dormant in a square room within the Ancient Ruins, surrounded by nine passive Ancient Spirits. Once approached, it will absorb the Spirits, awaken, and begin combat.
The Titan’s boss room has two different variants: one with a central platform made of greyish stone tiles, and another with lighter tiles and hardened sand in the center. Despite the differences, the type of boss room has no visible effect on the Sandstone Titan’s behavior.
Every time the Sandstone Titan enters its next full phase (Phase 1/2/3), its shots will decrease in damage as it weakens.
Once the Titan has been brought to 50% HP for the first time, it will go invulnerable, move into the center of the arena and spawn in nine Ancient Spirits, which orbit it while releasing Silencing AoE bursts. The fight will progress at a rate depending on how many Ancient Spirits are killed, with the attacks the Titan uses depending on how many Spirits it currently has alive.
The Titan chases players, firing rings of Exposing lightning bolts along with aimed spreads of crescent-shaped bashes. It will periodically throw out boulders which spawn invincible “Sand Bombs” that resemble earthen spikes - these enemies will land in an explosion of arrowhead-like bullets before moving around erratically for a few seconds, turning solid tiles into Quicksand. The Titan must be brought to 50% HP to force a Spirit Phase.
The Titan backs away from players, firing 3-way bursts of slowing boomerang spinners and pairs of arrows. This attack will only be used if the player fails to kill all the required spirits in time (see below). The Titan must be brought to 45% HP to force a Spirit Phase.
The Titan chases players, firing spreads of arrows, rings of lightning bolts, and thrown Silencing Bombs. The Titan must be brought to 40% HP to force a Spirit Phase.
The Titan circles around the room, firing a two-way spiral of lightning bolts alongside aimed spreads of boomerang spinners that Slow. It will continue throwing out Sand Bombs during this phase. The Titan must be brought to 35% HP to force a Spirit Phase.
The Titan circles in place and wanders the room, firing dense rings of shots. These rings are composed of both golden arrows that inflict Bleed and boomerang spinners that inflict Slow. The Titan must be brought to 30% HP to force a Spirit Phase.
The Titan circles the room, firing rings of lightning bolts, aimed pairs of bashes, and aimed Silence bombs. The Titan must be brought to 25% HP to force a Spirit Phase.
The Titan chases players while firing dense spreads of golden arrows, while throwing out Sand Bombs. The Titan must be brought to 20% HP to force a Spirit Phase.
The Titan travels back and forth along the horizontal axis of the room, firing rings of slowing boomerang spinners along with single aimed bashes. The Titan must be brought to 15% HP to force a Spirit Phase.
The Titan remains still and fires rings of golden arrows. The Titan must be brought to 10% HP to force a Spirit Phase.
Once it has no more spirits left, the Titan will fully deactivate - becoming harmless, Armor Broken, and immobilized. At this point, it is ready to be finished off.
Summons:
Ancient Spirit (x9)