Last updated: Exalt Version 2.2.2.0 (Feb 2022) |
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The King’s Cavalry is an enemy found within The Shatters.
Base HP: 8,000 ( Enemy Adaptive HP Scaling)
DEF: 35 (45 if Accursed)
EXP: 750 (0 if Accursed)
Location: The Shatters
Immune to Stasis
Immune to Stun
Immune to Paralyze
Counts towards Beast Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
235 |
Stunned for 2.4s |
8 |
10.06 |
Shots hit multiple targets Ignores defense of target Acceleration: -4.5 tiles/sec2 after 0.4s Min. Speed: 1.5 |
|
170 |
4.5 |
6.3 |
Shots hit multiple targets |
||
180 |
6.5 |
9.1 |
Shots hit multiple targets |
||
190 |
8.5 |
11.9 |
Shots hit multiple targets |
||
270 |
Stunned for 2.4s |
8 |
10.06 |
From Accursed variant Shots hit multiple targets Ignores defense of target Acceleration: -4.5 tiles/sec2 after 0.4s Min. Speed: 1.5 |
|
200 |
4.5 |
6.3 |
From Accursed variant Shots hit multiple targets |
||
210 |
6.5 |
9.1 |
From Accursed variant Shots hit multiple targets |
||
225 |
8.5 |
11.9 |
From Accursed variant Shots hit multiple targets |
||
110 |
Radius: 2 |
Chases players, alternating between rapid spreads of decelerating Stunning slashes and 3-shot beams of spears. At seemingly random, the Rider may choose to dismount from the horse, turning them into two separate enemies. The Horse retains all prior damage taken and can no longer use regular attacks, instead substituting them for a rapid short-ranged AoE burst.
If the Cavalry is defeated, the Rider will instantly dismount and resume combat. On the other hand, if a separated Rider and Horse are near each other, they can sometimes attempt to meet up, upon which the Rider will mount the Horse to create a full-power King’s Cavalry again.
The Accursed variant behaves more aggressively, but otherwise acts the same. When killed, it will turn into a cursed grave that will resurrect it after a period of time.
None.
TBA