| The worms of the Crystal Caverns are capable of surviving indefinitely so long as their heads remain intact. The affixation of this particular worm’s head onto a quarterstaff prevents it from regenerating the rest of its body and causes it to angrily lash out, biting anything brought near it. |
Tier |
UT |
XP Bonus |
7% |
Soulbound |
|
Feed Power |
1200 |
Dismantling Value |
15 / 40 / 45 |
Crystal Head
|
Shots |
2 |
Damage |
30 |
Projectile Speed |
13 tiles/second |
Lifetime |
0.64 seconds |
Range |
6.48 tiles |
Amplitude |
0.65 tile(s) |
Frequency |
0.62 cycle(s)/shot |
Effect(s) |
Shots hit multiple targets
Ignores defense of target
|
Rate of Fire |
100% |
Crystal Tail
|
Shots |
2 |
Damage |
60–75 (average: 67.5) |
Projectile Speed |
13 tiles/second |
Lifetime |
0.64 seconds |
Range |
6.48 tiles |
Amplitude |
0.65 tile(s) |
Frequency |
0.62 cycle(s)/shot |
Rate of Fire |
100% |
Notes
This staff fires 4 shots total; two shots on each side. Each side, like other spellblades, has a piercing/armor piercing shot and a more damaging shot. Shots start spreading out at the start of its range, and then converge as they travel further. Notably, it nearly matches the shot pattern of the Primal Arcana.
In terms of damage, it will always outdamage the T14 Staff of the Fundamental Core, is better than Superior at medium defenses, and is worse than than the T14 Spellblade at medium defenses. This comes at the cost of range and an awkward shot type, but it also has a limited piercing capacity.
Like many weapons with an amplitude, this staff’s firing pattern can be adjusted by firing an odd amount of shots before using this weapon.