Last updated: X.31.9.0 |
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The Mushroom Shaman is an enemy found in the Fungal Cavern. It is the designated Leader of the Purple Mushroom family.
HP: 8,000 (+20% [1,600 HP] per player in dungeon)
DEF: 30
EXP: 800
Location: Fungal Cavern
Immune to Stasis
Immune to Stun
Immune to Paralyze
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
110 |
Weak for 3s |
2 |
14 |
Shots hit multiple targets
Shots pass through obstacles Amplitude: 2 Frequency: 6 |
|
110 |
0 |
0 |
Shots hit multiple targets
Shots pass through obstacles Amplitude: 3 Frequency: 0.5 |
||
110 |
0 |
0 |
Shots hit multiple targets
Shots pass through obstacles Amplitude: 6 Frequency: 0.5 |
||
110 |
0 |
0 |
Shots hit multiple targets
Shots pass through obstacles Amplitude: 8 Frequency: 0.5 |
Remains still and fires a messy rotating barrage of spores that inflict Weak.
At half health, temporarily goes invulnerable while firing a complex spiralling barrage of larger mushroom shots which fly outwards, before stopping and returning to it.
Despite appearances, these shots have a speed of 0 - the illusion of moving boomerang shots is due to both their wide amplitudes and the way the Shaman fires them.
In both of their phases, it is possible to circle with their spirals. The first phase is tougher for longer-ranged characters due to the spores’ high frequency and amplitude. Up close it becomes a lot easier.
For their second phase, it is quite comparable to Xolotl the Lightning God’s final attack, although on a smaller scale. It is the easiest to try and circle in one of the outer “safespots”; ranged characters, however, can stand back and snipe them, as their complete lack of movement makes this rather easy.