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An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon recieving trauma. |
Tier | UT |
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On Equip | +10 DEF, +40 HP |
While Key Held | Armored on self SPD decrease (-10 SPD) on self for 5 seconds Disables all MP recovery MP Cost: 40 MP/sec |
When Key Released | Shots: 1 Damage: 250-350 (average: 300) Projectile Speed: 13 tiles/second Lifetime: 0.4 seconds Range: 5.2 tiles Effect on self: SPD decrease (-10 SPD) for 5 seconds |
Reactive Proc(s) | While Armored: On taking damage, fire a shot in retaliation. While Armored: On taking 30 or more damage, heal 10 HP. |
Cooldown | 1 second(s) |
XP Bonus | 7% |
Soulbound | |
Feed Power | 950 |
Forging Cost | 45 / 120 / 135 / 1560 / 1 / UT(s) |
Dismantling Value | 15 / 40 / 45 |
Loot Bag | |
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Drops From | Crystal Worm Mother Crystallized Epic Quest Chest |
Blueprint | |
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Drops From | Crystal Worm Mother |
Obtained Through | The Tinkerer (50x Schematic) |
Notes
A bizarre and completely unique shield that functions similarly to a Ninja star.
In exchange for a speed debuff, worse damage output, and no stun, the Crystal Shield allows the Knight to gain Armored, making them incredibly tanky under its effects. While Armored, you retaliate with a shield shot on hit. And if you are hit for enough damage, you will heal 10 HP, mitigating the blow. But not only does it drain MP quickly, it disables all forms of MP healing while active (such as your pet or potions).
The CShield’s reactive procs will activate even if another item, such as the Marble Seal, is giving you Armored. If you are already Armored, then this shield can be used for some extra damage when you get hit.
There are two SPD penalties associated with this item: one on activation and one on key release. The penalty on release will not occur if the spacebar is still held down when the ability’s effect ends, and unequipping this shield will also stop the second penalty. But if you shield bash before the first penalty runs out, you’ll get -15 SPD upon key release.
History
Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 850.
Before Exalt Version 3.3.5.0 (Mar 2023), this item made you Invulnerable at a cost of 70 MP/sec and -30 SPD. This led to “human decoy” strategies against bosses like Treasurer Gemsbok or the Bridge Sentinel. With the E.Y.E accessory, Knights could do massive damage by sitting on bosses that fired many shots at once. This also led to many gruesome deaths from the invulnerability running out at inopportune times, notably since the Quiet status ended the invulnerability instantly.
The Crystal Shield also had a 5s cooldown, did not give any stats on equip, and had a shot damage of 200 - 220 with no enemy or obstacle piercing.
Its old description was as follows: “An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in an indestructible crystal armor.”
Shields | ||
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Limited Edition Shields | ||