Last updated: Exalt Version 4.2.1.1 (Apr 2024) |
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The Ancient Kaiju is an Encounter native to the Carboniferous biome that can spawn multiple times per realm. Though it controls no minions, it is a powerful destructive force that can easily kill players.
HP: 125,000 (+10% [12,500 HP] per player in Realm)
DEF: 70
EXP: 50,000
Realm Score: 3,000
Level 20 Quest
Immune to Stasis
Immune to Stunned
Immune to Dazed
Immune to Paralyzed
Immune to Slowed
Counts towards Encounter Kills
Counts towards Hero Kills
Counts towards God Kills
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
O3 White Big Missile | 200 | 5 | 11 | Passes cover Hits multiple targets |
|
White Superblast | 230 | 5 | 10.5 | Amplitude: 5 Frequency: 0.5 Passes cover Hits multiple targets Faces direction |
|
Deadwater White Zap | 100 | Exposed 4s | 4.5 | 13.5 | Hits multiple targets Pierces armor |
O3 Big White Star NRot | 170 | Silence 2s | 5 | 15 | Hits multiple targets |
O3 Black Bolt | 140 | Bleeding 2s | 5 | 15 | Hits multiple targets |
O3 Black Bolt | 140 | Bleeding 2s | 5.5 | 16.5 | Hits multiple targets |
O3 Black Bolt | 140 | Bleeding 2s | 6 | 18 | Hits multiple targets |
O3 Red Big Spike | 120 | Exposed 2.5s Armor Broken 2.5s |
2 | ? | From meteors Accel Delay: 0.2s Accel: 2t/s² Max Speed: 4t/s Hits multiple targets |
Randomly (?) switches between the following phases (excluding Rage) over time.
Claws
The Kaiju gently follows the nearest player but does not try to step on top of them. It fires a continuous wave of five Exposing Zaps at them, covering a wide arc. Waves of two Superblasts flank the burst on either side. An identical copy of the shot pattern is also fired in the opposite direction.
Jump
The Kaiju lunges at players, attempting to land on top of them. With each stop it unleashes two dense radial bursts near but not on itself, as if its feet were hitting the ground and sending out shockwaves.
During this phase, red indicators appear scattered on the ground, marking where meteors will fall. When the indicator is full they release eight Red Spikes in the primary directions, which will kill or severely injure any player on top of them.
Flower
The Kaiju stands in place and starts firing many alternating spirals of Silencing Stars, which form a pattern reminiscent of a Djinn, albeit much more dense.
Waves of five Bleeding-inflicting Bolts also start to come out. The Bolts are faster closer to the center of the waves, creating V-like shapes, fired in two opposing directions at a time. The waves rotate clockwise 60 degrees with each wave, resembling a hexagon, or perhaps a six-petaled flower.
Impact
The Kaiju jumps at the nearest player and attempts to land on them. After reaching them, it wanders gently in place and begins firing many lines of Silencing Stars in all directions, and meteor indicators appear within the gaps between the lines. It jumps again just before the meteors land, which can easily force players into undesirable positions.
Rage
When the Kaiju’s health is below 15%, it begins glowing red, and transitions to using its Claws attack. Occasionally it will stop to perform a stomp from the Jump phase, which also summons two layers of meteors. Each layer consists of four meteors spaced evenly, and rotates 45 degrees per jump. The layers may or may not sync up, resulting in either a cross-like formation, or a four-pointed shuriken’s vertices.
Unlike in the original Claws phase, it doesn’t seem averse to stepping on players, likely to accomodate the jumps.