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Ring of the Sphinx<\/a> <\/td> \n | Pharaoh's Requiem<\/a> <\/td> \n | <\/td> \n<\/tr> \n<\/table> \nBack to top<\/a> \n\n<\/a>\nTips and Strategies<\/h3>\n\nAt the beginning of her rage phase, she will *always* shoot her non-directed blue paralyzing bullets towards the east (right, if angled at 0°), so that side is best avoided when she is nearly about to rage.\n\nIf you get paralyzed by her while she is in rage mode, you are done for unless you manage to kill her, stun her, use Holy Water or Purification tome, or just spam your health potions.\n\n###Trivia\nIn Ancient Egyptian mythology, Nut was a deity worshipped as the Goddess of the Sky.\n\nBack to top<\/a>","\nLast updated: Release X34.0.0<\/b><\/div><\/th><\/tr> \n<\/table>\n\n\n \n<\/div>\n\n Nut<\/b> is one of the three bosses of the [Tomb of the Ancients](\/wiki\/tomb-of-the-ancients), along with [Bes](\/wiki\/bes) and [Geb](\/wiki\/geb). Nut can heal the other bosses and inflict a variety of status effects with her attacks.\n\n{{template-realm-eye-lore\n| response=Along with Bes and Geb, Nut is one of the oldest deities in the realm. In ancient times, she was a goddess of the sky. As time passed, they were slowly forgotten and abandoned by most worshippers. Angered by this betrayal, the trio became wrathful. To prevent the old gods from clashing with the new, their former acolytes now perform inhibition ceremonies on sarcophagi, trapping them in the sands of time.\n}}\n\n###Contents\n\n- [Stats](#stats)\n- [Combat](#combat)\n- [Drops](#drops)\n- [Tips](#tips)\n- [Trivia](#trivia)\n\n###Stats {#stats}\nHP: 50,000 (+20% [10,000 HP] per player in Dungeon)\nDEF: 15\nEXP: 4,000\nLocation: Tomb of the Ancients<\/a>\n\nCounts towards God kills\nLevel 1 Quest\n\n[Back to Top](#top)\n###Combat {#combat}\n####Attacks\n\n\nAesthetics<\/div><\/th>\n Damage<\/div><\/th>\n Condition effects<\/div><\/th>\n Speed (tiles\/sec)<\/div><\/th>\n Range (tiles)<\/div><\/th>\n Comments<\/div><\/th>\n<\/tr>\n \n<\/div><\/td>\n 180<\/b><\/div><\/td>\n<\/td>\n | 10<\/div><\/td>\n 20<\/div><\/td>\n {{template-piercing}}<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 40<\/b><\/div><\/td>\n{{template-quiet}}<\/b> for 1s<\/b><\/div><\/td>\n4<\/div><\/td>\n 16<\/div><\/td>\n {{template-piercing}} Shots Boomerang<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 40<\/b><\/div><\/td>\n{{template-weak}}<\/b> for 5s<\/b><\/div><\/td>\n4<\/div><\/td>\n 16<\/div><\/td>\n {{template-piercing}} Shots Boomerang<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 40<\/b><\/div><\/td>\n{{template-slowed}}<\/b> for 5s<\/b><\/div><\/td>\n2<\/div><\/td>\n 8<\/div><\/td>\n {{template-piercing}} Shots Boomerang<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 40<\/b><\/div><\/td>\n{{template-blind}}<\/b> for 5s<\/b><\/div><\/td>\n4<\/div><\/td>\n 16<\/div><\/td>\n {{template-piercing}} Shots Boomerang<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 40<\/b><\/div><\/td>\n{{template-armor-broken}}<\/b> for | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
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