Behavior<\/h4> \r\nAwakening Phase<\/u><\/b> \r\nTaunts: \r\nENOUGH OF YOUR VANDALISM!<\/i> \r\n \r\nUpon being awakened, Nut circles around the boss room. She does not fire any bullets, and she heals Bes and Geb for 100 HP . After a certain amount of damage, she fires rings of weakening bullets. If more damage is dealt to her, she will fully awaken and move on to the next phase. She cannot be stasised until she is fully woken. \r\n \r\nBattle Phase<\/u><\/b> \r\nTaunts: \r\nBes, become my wall of defense!<\/i> \r\nGeb, eradicate these cretins from our tomb!<\/i> \r\nMy artifacts shall make your lethargic lives end much more swiftly!<\/i> \r\n \r\nNut stops firing the rings of weakening bullets and begins firing her other projectiles. She still continues to heal Bes and Geb for 100 HP. As more damage is delt to her, she fires more and more of her different attacks. \r\n \r\nOccasionally Nut will flash and start hugging one of the other tomb bosses, or one of the other tomb bosses will flash and start hugging Nut. \r\n \r\nAt a certain amount of damage, Nut starts spawning Sphinx Artifacts. When her health is low enough, she moves into her rage phase. \r\n \r\nRage Phase<\/u><\/b> \r\nTaunts: \r\nThis cannot be! You shall not succeed!<\/i> \r\n \r\nNut will chase nearby players when she is in rage phase. If there is nobody in her detection range then she will remain stationary. She starts firing a rotating swath of blue paralyzing bullets along with her other projectiles. \r\n \r\n
{{template-armor-broken}}<\/b> for 3s<\/b><\/td>\n
8<\/td>\n
32<\/td>\n
<\/td>\n<\/tr>\n
\n
<\/td>\n
200<\/b><\/td>\n
{{template-paralyzed}}<\/b> for 1.4s<\/b><\/td>\n
4<\/td>\n
16<\/td>\n
{{template-piercing}}<\/td>\n<\/tr>\n
\n
<\/td>\n
0<\/b><\/td>\n
{{template-weak}}<\/b> for 7s<\/b><\/td>\n
8<\/td>\n
40<\/td>\n
{{template-piercing}}<\/td>\n<\/tr>\n
\n
<\/td>\n
50<\/b><\/td>\n
{{template-paralyzed}}<\/b> for 1s<\/b><\/td>\n
10<\/td>\n
40<\/td>\n
<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n
Behavior<\/h4>\nAwakening Phase<\/b>\nTaunts:\n\"ENOUGH OF YOUR VANDALISM!<\/b>\"\n\nUpon being awakened, Nut circles around the boss room. She does not fire any bullets, and she periodically heals Bes and Geb for 100 HP. After a certain amount of damage, she fires rings of weakening bullets and shoots black and green arrows at the nearest player. If more damage is dealt to her, she will fully awaken and move on to the next phase.\n\nBattle Phase<\/b>\nTaunts:\n\"Bes, become my wall of defense!<\/b>\"\n\"Geb, eradicate these cretins from our tomb!<\/b>\"\n\"My artifacts shall make your lethargic lives end much more swiftly!<\/b>\"\n\nNut stops firing the rings of weakening bullets and begins firing rings of multicolored boomerangs that inflict a variety of status effects. As she takes damage, she will begin firing her black and green arrows (later in pairs), and bursts of blue Paralyze shots. She still continues to heal Bes and Geb periodically for 100 HP.\n\nOccasionally Nut will flash and start hugging one of the other tomb bosses, or one of the other tomb bosses will flash and start hugging Nut.\n\nAt a certain amount of damage, Nut starts spawning Sphinx Artifacts. When her health is low enough, she moves into her rage phase.\n\nRage Phase<\/b>\nTaunts:\n\"This cannot be! You shall not succeed!<\/b>\"\n\nIn her rage phase, Nut will turn red, become temporarily invulnerable, and quickly chase nearby players. Her attacks become much more frequent and she spams all of them simultaneously, along with a barrage of blue paralyze bullets that sweeps the area clockwise. If there is nobody in her detection range then she will remain stationary. Nut shoots her paralyze bullets eastward, so it is strongly recommended to move to another spot in order to prevent paralysis and possible death.\n\n